Department of Family Services – Older Adults

CONTACT INFORMATION: Monday–Friday 8 a.m.–4:30 p.m.
703-324-7948 TTY 711
12011 Government Center Parkway, Suite 708
Fairfax, VA 22035
Trina Mayhan-Webb
Director

Fairfax Area Student “Shark Tank” Technology Challenge

The Fairfax Area 50+ Technology Committee is issuing a challenge to high school students in Fairfax County, Fairfax City, and the City of Falls Church to develop an innovative device or app that will have a positive impact in lives of older adults and adults with disabilities.

Many older adults and adults with disabilities struggle every day to live comfortably in this ever-changing world – a world that is often not designed to accommodate their highly specialized needs. The widely watched televised version of Shark Tank is a platform for inventors of all ages to submit innovative, marketable product ideas that will successfully cater to today’s popular culture. This contest opportunity seeks young innovators who will take up the challenge of designing practical products and applications that older adults and adults with disabilities can independently operate to make the world more user-friendly.

Details on how to enter and helpful information and resources below. Information about the winning entries from the 2022-2023 "Shark Tank" Technology Challenge at the bottom of this web page. 

The Challenge Overview 2023–2024 Packet

Download the complete Shark Tank Technology Challenge Packet. All of the information below is included in the packet.

Many older adults and adults with disabilities struggle every day to live comfortably in this ever-changing world – a world that is often not designed to accommodate their highly specialized needs. The widely watched televised version of Shark Tank is a platform for inventors of all ages to submit innovative, marketable product ideas that will successfully cater to today’s popular culture. This contest opportunity seeks young innovators who will take up the challenge of designing practical products and applications that older adults and adults with disabilities can independently operate to make the world more user-friendly.

This year the committee is particularly interested in innovative (completely new or improves on an existing technology) projects that may enhance the independent enjoyment of life for older adults and adults with disabilities, including wounded warriors. The committee encourages students to consider projects that may offer assistance in such areas as:

  • Active free time activities
  • Participation in the arts
  • Caregiving
  • Increase social connections and reduce isolation

Students are encouraged to be innovative and creative – successful projects are not based on stereotypes. Potential projects may be either a web service, robotic, assistive device, mobile app, or any combination. The project should seek to address a need in at least one of the categories listed below (but not limited to the suggestions listed in each category):

  • Health and Recreation: Promote "healthy aging/lifestyle" (e.g., encourage physical activity, active participation in recreation and leisure activities, cooking, monitor health status, mobility).
  • Safety: Enhance physical safety (e.g., address fall risk concerns, communicate with caregivers/family/friends, food safety, monitor health risks).
  • Caregiving: Support family caregivers in managing their caregiving role (e.g., monitoring older adult health status, medication management, nutritional status, and/or facilitate remote communication).
  • Social Connection/Reduction in Isolation: Encourage older adults and adults with disabilities to engage with their community, neighbors, family, friends, social organizations. 

Having a means to take care of everyday needs at home or the community is only the beginning. They, just like you, may also want to create, paint, play cards, play sports, communicate with friends/family near and far.

Successful projects are not based on stereotypes but show innovation and a true understanding of the need identified. Students are encouraged to visit senior centers, adult day health care centers and to talk to family members, caregivers, older adults and those with disabilities. It is essential to observe the real-life problems these individuals face every day in their homes and in their communities and then to explore the endless possibilities of real-life solutions.

Finalists will be selected to present their product to a "Shark Tank" panel. Panelists will consist of experts from the fields of education, technology, aging and health care. The winning projects will receive a cash prize and the projects may be considered for potential development. All Finalists in each category will be given an opportunity to demonstrate their products in the spring of 2024.

The innovation will be judged on the following merits:

  1. Maximizes independent use by the older adult and/or the person with disabilities, minimizes the need for coaching.
  2. Simplicity of design and use, non-threatening and easy to understand and use.
  3. Meets the need and enhances the quality of life.
  4. Demonstrates an understanding of the challenges faced by older adults and/or people with disabilities using technology.
  5. Demonstrates evidence of market demand, including what, if any, is currently available to meet the need.
  6. Demonstrates positive impact on the lives of those with disabilities and/or older adults.

Tip: Finalists chosen to go into the "Shark Tank" should be prepared to not only demonstrate how the innovation meets each of the six merits listed above, but also to document what research was performed, pilot-testing done, and the impact on the audience for which the innovation is intended.

Step 1

View and/or download the “Shark Tank” Challenge Packet. This packet contains all the essential information needed to be successful in developing and submitting a project.

Step 2

Complete and submit Initial Project Proposal Form* by Friday, December 15, 2023. The proposal form found in the Challenge Packet requires only a basic project overview and does not require the project be completed. The Initial Project Proposal Form may be emailed. The 50+ Technology Committee will provide feedback on proposal by Monday, January 8, 2024. 

Step 3

The Final Project Submission Form* found in the Challenge Packet must be returned to us by Wednesday, April 3, 2024. The project submission form assumes that the project has been completed and tested at time of submission. It is highly recommended that you test your ideas and finished project with your target audience. The completed Final Project Submission Form may be emailed

Include in the Final Project Submission Form:

  1. Project Summary (approximately three to four pages) completed on the Final Project Submission Form.
  2. Video, three to five minutes in duration, describing project and how to use. Use only original graphic and audio/video components. Include on the Final Project Submission Form as a link.
  3. Video, three to five minutes in duration, demonstrating successful use by the target audience. Use only original graphic and audio/video components. Include on the Final Project Submission Form as a link.
  4. Actual software or link to software, if possible.

If you are running into barriers preventing you from participating or completing your project, please contact us.   

Tech Challenge Resources page of the “Shark Tank” Challenge Packet will support you in the development of your project. We may be able to assist with equipment challenges, technical questions, access to older adults and caregivers and/or background information (e.g. how Parkinson’s disease affects mobility). For additional questions or assistance, you can send a question to dfstechchallenge@fairfaxcounty.gov.

For additional information or questions, interested students and teachers may email the 50+ Technology Committee.

It is highly recommended that you test your ideas and finished project with your target audience. For assistance in locating prospective target audiences, please consult the Tech Challenge Resources page of the “Shark Tank” Challenge Packet or contact us.

Optional: Have you checked out filing a provisional patent application with the U.S. Patent and Trademark Office before submitting your innovation to this challenge?


The Tech Challenge is an initiative of the Fairfax 50+ Community Action Plan which was passed by the Fairfax County Board of Supervisors in 2014.

The Tech Challenge also supports the Fairfax County's Economic Success Plan that seeks to grow and diversify the economy through innovation, social equity and expanding science, technology, engineering and math education.

Go to the Fairfax County's Older Adults page, www.fairfaxcounty.gov/OlderAdults to find services, recreational activities and community engagement opportunities for older adults.

Download the PDF* version of The Overview Packet (The Challenge, Contest Details, How to Enter, Contact Information and Resources).

September 11, 2023 

Dear Participants,

The Fairfax Area 50+ Technology Committee is proud to offer the 8th Annual “Shark Tank” Technology Challenge open to all students in Fairfax County-or the cities of Fairfax and Falls Church, to develop an innovative device or app that will have a positive impact in the lives of older adults, adults with disabilities, or caregivers. Cash prizes will be provided by our sponsor, INTEGRITYOne Partners.  Winning student(s) are recognized by the Fairfax County Board of Supervisors at a May reception.

The Shark Tank Challenge Packet includes all of the necessary information and all the essential forms.  It is available to download from our website.

This year the committee is particularly interested in projects that may enhance the independent enjoyment of life, increase social connection, and reduce isolation, for older adults, adults with disabilities, and wounded warriors. Successful projects are innovative either in that it is not currently found in the marketplace, or it improves a product currently available. 

You may wish to view the video produced by Fairfax County Public Schools of the “Shark Tank” judging event featuring students who have participated:  

FCPS Students Win Fairfax Shark Tank Technology Challenge - YouTube

All information is available on our website.

The challenge process is outlined below. The final project submission form assumes that the project has been completed and tested at time of submission. It is highly recommended that students test their ideas and finished project with their target audience. The 50+ Technology Committee can assist in finding places to conduct product testing with seniors and/or adults with disabilities. Project submissions are initially reviewed by a judging panel and finalists will be invited to pitch their product at our “Shark Tank” event in the spring. Winners will be notified at the conclusion of the “Shark Tank” event.

2023-2024 Contest Timeline

Friday, December 15, 2023

Initial Proposal Due (required)

Wednesday, April 3, 2024

Full Project Submission Due (required)

Thursday, May 2, 2024

Shark Tank Event

 

Sincerely,

Tara Turner, Director

Fairfax Area Agency on Aging

Email: dfstechchallenge@fairfaxcounty.gov

 


Download the PDF* version of the Letter to Participants.

 
Contact information for the challenge:
 

Get help and education on older adults and/or adults with disabilities or caregiver needs, services, etc...

Fairfax County Services for Older Adults
Website
Find information about the full range of services and activities for older adults.

Disability Rights and Resources
Website
Find more information about assistive technology and local resources.

Family Caregiver Alliance
Website
Educate yourself about the needs of family caregivers.

National Institute on Aging at the National Institutes of Health
Website
The National Institute on Aging, one of the 27 institutes and centers of NIH, is a leader in research to understand the nature of aging and extending active life. This website offers resources on the latest research in the field of aging, information on the health and safety of older adults, publications, clinical research.

Get help with project design &/or presentation skills, mentoring.
  • Contact us

          Email: dfstechchallenge@fairfaxcounty.gov 

          Or

 

Get help with research on medical topics.

Inova Fairfax Medical Library
Library@inova.org
A complete medical library staffed with medical librarians available to assist you in your research.  Located at Inova Fairfax Hospital. Email to schedule an appointment or request assistance.

Get help and education on disability issues/concerns.

Northern Virginia Resource Center for the Deaf and Hard of Hearing (NVRC)
http://www.nvrc.org/
Center has an Assistive Technology Demonstration Center featuring devices on display that are designed to enhance quality of life for persons with hearing loss. A Resource and Technology Specialist can explain and demonstrate different devices, approximate costs, and provide options regarding vendors available. Devices include assistive listening devices, flashing lights, variety of phones, and other alerting devices.

ServiceSource Assistive Technology Lab
https://www.servicesource.org
ServiceSource is a non-profit which offers support services to those with disabilities, their families and caregivers

Virginia Department of the Blind and Visually Impaired
http://www.vdbvi.org/
Provides services and resources that empower Virginians who are blind, vision impaired or deafblind to achieve their desired levels of employment, education, and personal independence.

Fairfax County Public Library, Access Services Branch
http://www.fairfaxcounty.gov/library/branches/as/
The Access Services branch removes barriers to library services for people with disabilities. Services include: providing opportunities to learn about assistive technology and equipment and providing books in alternative formats to people with vision impairments.

Do you need a place to pilot test your project?

Neighborhood and Community Services – Senior Centers 
http://www.fairfaxcounty.gov/ncs/facloc_sr.htm

Neighborhood and Community Services – After School Technology Centers
Website
Robert O’Quinn:
Email

Contact us
Email: dfstechchallenge@fairfaxcounty.gov

 

Get help to beat any barriers – technical assistance links: 

Neighborhood and Community Services- After School Technology Centers
Website
Robert O’Quinn:
Email

 

Contact information for the challenge.

Send an email.


Download the PDF* version of Tech Challenge Resources.

This document serves as a resource to help finalists plan for their “Shark Tank” presentations. This “Shark Tank” Pitch Planning Guide is based on the Pitch Canvas, a recognized format for conducting business pitches. This document is not required but could be a useful tool. Please also review the “Shark Tank” Event Presentation Guide.

Simple statement of what change you and your product are making in the world. A memorable one-sentence explanation of what impact your product will have.

Pain (+ Gain)

  • What problem are you trying to solve?
  • What opportunities do you provide for people to be faster, more connected, more efficient, happier, safer, etc.,.?

Product

  • As simple as possible: what does your product do for customers? 
  • How does it work? 
  • How have you tested it with customers?
  • Be sure not to let the product dominate the pitch.

Product Demo

  • Live demo? (Always risky, but powerful if it works.) 
  • Or screenshots? Physical product?
  • Can you show a real customer using it?

What’s Unique

  • Technology/Relationships/Partnerships.
  • How do you help your customers get results differently from your competition or alternatives?

User Feedback

  • Who has tried the product?
  • What did they think?
  • How can the product be modified based on their feedback?

Future Plans

  • What are next steps?
  • How could you grow/modify/change product?
  • What could you do with additional funding?

End statement with call to action. Finish the pitch with a clear request from the audience to take action!

Why You?

Note: Can be presented in any part of the pitch.

  • Why do you care about solving this problem for your customers?
  • How has your life been affected by this issue (if applicable)?
  • Why should your audience get involved with you?

Modified from the Pitch Canvas http://best3minutes.com/the-pitch-canvas.


Download the PDF* version of Plan Your "Shark Tank" Pitch.

Information for Presentations

Category: Focus

Boring Presentation: Loses focus more than once. Does not manage time effectively. No logical sequence of information.

OK Presentation: Follows logical sequence but structure could be better. May need more elaboration on one or more points. Adequate time management, but could be stronger.

Great Presentation: Catches audience’s interest. Follows logical sequence, stays focused, good explanations. Effective time management and strong transitions.

Category: Organization

Boring Presentation:

  • Individual Presentation: No opening and/or closing statements or irrelevant opening/closing statements.
  • Part of Group Presentation: Poor or no acknowledgement of previous speaker and previous speaker’s content.
  • Poor or no set up/hand off to next speaker.

OK Presentation:

  • Individual Presentation: Offers some type of opening and closing statements.
  • Part of Group Presentation: Fair attempt to acknowledge previous speaker and weave comments into logical following sequence. Provides some brief introduction of next speaker and topic.

Great Presentation:

  • Individual Presentation: Clear opening and closing statements.
  • Part of Group Presentation: Strong integration of where previous speaker left off and initial comments. Strong set up/hand off to next speaker.

Category: Voice Quality and Pace

Boring Presentation: Mumbles, mispronounces words, grammatical errors, “umms”. Difficult to understand. Speaks too quietly or too loudly. Speaks too fast or too slow. Loses train of thought, tentative. Lacks enthusiasm. Mechanistic

OK Presentation: Easily understood. Speaks loud enough to be heard and at appropriate pace. Some awkward pauses or halting delivery but mostly clear and natural.

Great Presentation: Enthusiastic and engaging. Speaks clearly and loudly enough at a comfortable pace. Exudes confidence and interest. No grammatical or pronunciation errors. Presentation appears conversational, extemporaneous, and natural.

Category: Mannerisms and Body Language

Boring Presentation: Demonstrates distracting mannerisms which may include bad posture, shifting feet, too much or too little hand movement. Body language reveals reluctance to interact with audience. Seems fearful/very nervous.

OK Presentation: No significantly distracting mannerisms. Acceptable posture. Body language mostly demonstrates comfort in interacting with audience but occasional instances of discomfort may be communicated. Seems natural for the most part. Body language used effectively to maintain audience’s interest.

Great Presentation: Body language used effectively to maintain audience's interest. Body language reflects presenter’s reaction to, and empathy with, the audience. Gestures match verbal content, are comfortable and relaxed, seem spontaneous.

Category: Professionalism and Appearance

Boring Presentation: Does not meet minimum requirements for business dress. Makes excuses for aspects of the presentation. Inappropriate word choice for audience. Inappropriately informal.

OK Presentation: Meets minimum standards for business dress and appearance. Generally treats audience professionally, acceptable word choice (no slang). May seem to lack confidence at times. Reasonably credible.

Great Presentation: Dressed appropriately. Appearance engenders respect and credibility. Treats audience professionally. Speaker appears confident and has good command of the topic.

Category: Rapport with Audience and Use of Media

Boring Presentation: Does not connect with audience. Little to no eye contact. Reads. Relies heavily on slides and/or notes. Attempts to cover too many slides or lingers too long on too few slides.

OK Presentation: Tries to maintain eye contact most of the time but instances may be fleeting in length. Scans the room. Some reliance on notes or slides.

Great Presentation: Genuinely connects with audience. Maintains eye contact. Visuals (slides, etc.) effortlessly enhance speech.


Credits: This information is borrowed from the SPEAKS Rubric from CSU-Fullerton Business Communication Program and the CSU-Chico, College of Business Oral Communication Rubric.


Download the PDF* version of the Event Presentation Guide.

Category: Knowledge and Understanding

  • Identifies the problem and audience.
  • Demonstrates understanding of challenges faced.
  • Meets a need and enhances quality of life.

Score 1: Little or no identification of problem/need; little or no demonstration of understanding, knowledge, or impact of problem.

Score 2: Some knowledge and/or understanding of problem/challenge. Superficial demonstration of impact of problem.

Score 3: Adequate knowledge and understanding of problem/challenges faced by audience. Adequate demonstration of the impact of problem.

Score 4: Very good knowledge and understanding of problem identified and implications of the impact on the quality of life.

Score 5: Excellent knowledge and understanding of the problem and its impact on the need and quality of life of the target audience.

Category: Design Thinking

  • Simplicity of design and use.
  • Maximizes independent use.
  • Demonstrates a positive impact.
  • Demonstrates research.

Score 1: Superfluous attempt to address design criteria.

Score 2: Some attempt to address design criteria.

Score 3: Adequate demonstration of how the design meets the criteria.

Score 4: Very good integration of design criteria in a logical manner.

Score 5: Effective integration of design criteria. Excellent presentation of impact of design to accomplish goal.

Category: Testing

  • Demonstrates methodology and sample size.
  • Demonstrates impact of data collected.

Score 1: Superficial testing. Little or no evidence of sample size. No demonstration of use of data. (0-1 people tested product)

Score 2: Some testing. Some evidence of sample size. Limited attempt to use date to impact design. (2-3 people tested product)

Score 3: Adequate evidence of testing and sample size. Some attempt to demonstrate use of data on design. (3-5 people tested product)

Score 4: Strong, clear and appropriate testing. Appropriate sample size. Clear demonstration of impact of data on design. (5-10 people tested product)

Score 5: Compelling evidence of testing and sample size. Compelling demonstration of impact of data on design. (10+ people tested product)

Category: Market Demand

  • What are the benefits.
  • What makes the product unique and innovative.
  • Analysis of cost (time and money) vs benefit.

Score 1: Little or no evidence of benefits, uniqueness, or cost/benefit analysis.

Score 2: Superficial evidence of benefits. Limited cost/benefit analysis.

Score 3: Adequate evidence of benefit. Adequate cost/benefit analysis.

Score 4: Good evidence of benefits, uniqueness and innovation. Good cost/benefit analysis

Score 5: Compelling evidence of benefits, uniqueness and innovation. Compelling analysis of cost versus benefit.

Category: Presentation

  • Clear, logical, relevant.
  • Engages the audience.

Score 1: Not understandable, no sequence of information, not engaging.

Score 2: N/A

Score 3: Some attempt at logical sequencing and relevance. Somewhat engaging.

Score 4: N/A

Score 5: Info presented in a logical and interesting sequence.


Download the PDF* version of the Initial Panel Review Rubric.

The following is intended to provide a framework within which to judge the student projects. Please feel free to ask your own questions. If you have not seen a Shark Tank episode, please consider watching one to familiarize yourself with the environment of the “tank” including tone, flow, discussion, questioning, etc.,. Thank you for agreeing to be a judge. It should be a very enjoyable experience for both you and the contestants.

The product/innovation will be judged on the following merits.

1. Maximizes independent use by the older adult/adult with disabilities, minimizes need for coaching.

2. Simplicity of design and use, non-threatening and easy to understand and use.

3. Meets the objectives of the category.

4. Demonstrates an understanding of the challenges faced by older adults/adults with disabilities using technology.

5. Demonstrates evidence of market demand.

6. Demonstrates positive impact on the lives of older adults/adults with disabilities.

The product/innovation should seek to address a need in at least one of the following categories.

1. Health and Recreation: Promote healthy aging, e.g., encourage physical activity, continued engagement in recreation and leisure activities, good nutrition, monitor health status, provide intellectual stimulation, chronic disease self-management, mobility.

2. Safety: Enhance physical safety, e.g., address fall risk concerns, communicate with caregivers/family/friends, food safety, monitor health risks.

3. Caregiving: Support family caregivers in managing their caregiving role.

Suggested range of contestant questions.

1. Mission: What were you trying to accomplish?

a. What need/problem was identified and how was it identified?
b. What is the target audience – age, living environment?
c. What benefit does this product/innovation offer?

2. Inspiration/Motivation

a. Why was this need/problem chosen?
b. What research was performed to identify issue/identify solution?
c. What makes this product unique?

3. Marketability

a. How do you know this product fulfills its mission?
b. How was it tested?
c. How many people tested it?
d. What adaptations were made to the product based on the results of testing?
e. What is the data to support the above?

4. Cost/feasibility

a. How was the product built?
b. What tools – equipment, software, expertise – are needed?
c. What is/was the cost to produce?

Additional considerations:

1. Is this product worthy of further development?  By whom?

2. What advice can be provided to the contestant in terms of further testing, development?


Download the PDF* version of the Guidance for Judges.

*Fairfax County is committed to nondiscrimination on the basis of disability in all county programs, services and activities. To request reasonable accommodations or to receive this information in an alternate format, call 703-324-7496 or TTY 703-222-9452.

About Fairfax Area Student
"Shark Tank" Technology Challenge

The Fairfax Area Student “Shark Tank” Technology Challenge is an initiative of the Fairfax 50+ Community Action Plan which was passed by the Fairfax County Board of Supervisors in 2014.

This initiative also supports Fairfax County's Economic Success Plan that seeks to grow and diversify the economy through innovation, social equity and expanding science, technology, engineering and math education.

  • Department of Family Services, Fairfax Area Agency on Aging
  • Department of Neighborhood & Community Services
  • INTEGRITYOne Partners
  • The Kellar Institute, George Mason University

 


2022-2023 "Shark Tank" Technology Challenge Winners Announced

The Fairfax Area 50+ Technology Committee is proud to announce the winners of 7th Annual Student “Shark Tank” Technology Challenge. 

Students from the Fairfax area were challenged to develop an innovative device or app that will have a positive impact in the lives of older adults, adults with disabilities, or caregivers. Our sponsor, INTEGRITYOne Partners, provided cash prizes to the winners. 

Winning projects listed below: 

2022-23 Winners 

1st Place: Capture Your Memory 

Sampriti Muthuswamy, Ira Gramopadhye, Karen Zhou, Asmita Kodityala
Oakton High School & Thomas Jefferson High School for Science and Technology

Capture Your Memory is a web application that helps individuals affected by dementia and their loved ones connect through media such as photos, videos, and audio. Capture Your Memory creates a logging database tailored specifically to those with degenerative neurological impairments, allowing them to increase connections with the most important people and memories in their lives.

 

2nd Place: The Glove

Rujvi Thakkar
Langley High School

The Glove is a product that helps exercise and increase blood flow in paralyzed areas; specifically, the hands. Its purpose is to help those who have suffered a stroke and/or paralysis patients who have injuries in their hands. While there are drugs and procedures that can assist in reestablishing blood circulation in the body after such an event, it is both time consuming and expensive. This product promotes self-exercise to kick-start muscle movement, in an affordable way.

 

Honorable Mentions

DesCartes

Neyla Benomar-Iza, Rosary Dela Cruz, Odile de Vachon
McLean High School

DesCartes is designed for people who are visually impaired and is best for those who have recent sight loss and are not familiar with Braille yet. The cards have embossed and texturized letters to help identify what they are by touch.

 

ColorVeal

Elijah Guison-Dowdy, Abhinav Angirekula, Johnny Liu
Thomas Jefferson High School for Science and Technology

As people spend more time on their computers, the obstacles that color blindness creates has become prevalent, especially for older adults. The ColorVeal web extension program uses built-in color correction to aid those with color blindness while browsing the internet.

Winners were congratulated by Tara Turner, Director of the Fairfax Area Agency on Aging, Robert O’Quinn, Digital Access and Literacy Coordinator, Neighborhood & Community Services, Braddock District Supervisor James Walkinshaw, and Pete Lamont from INTEGRITYOne Partners.

Watch as student participants demonstrate their device or app to a panel of judges during the 2022-23 Student “Shark Tank” Technology Challenge. Students were encouraged to develop technology that may enhance the independent enjoyment of life for older adults and adults with disabilities, including wounded warriors. Winners were announced and recognized at the Fairfax County Board of Supervisors’ meeting on May 23, 2023.

Fairfax Virtual Assistant